![]() Like with World 3, it is set at nighttime, and is the last world to be so. 3 / Super Mario Advance 4: Super Mario Bros. ) World 6 is the sixth world in Super Mario Bros. On the same area, Fire Chomps start appearing, the player must avoid them until they reach a Warp Pipe leading to the goal, which is being guarded by a Lakitu. Shortly after this, there are some Brick Blocks, one of them contains a Switch Block, which can be used to turn the horizontally aligned coins into Brick Blocks, thus helping the player to jump safely. ![]() Afterwards, there is a ? Block with a power-up, and a red Koopa Paratroopa blocking the way to some Jump Blocks needed for the player to progress, as Para-Beetles stop appearing at this point. ![]() Contents 1 Layout 2 Enemies 3 Level layout 4 Level statistics Layout The bonus area This level takes place mostly underwater. ![]() Mario starts on a cloud with some Wood Blocks nearby, after this there are some Para-Beetles along with some cloud platforms. World 3-5 is the fifth normal level, and the sixth level overall in Water Land from Super Mario Bros. This is a relatively short level, the player must jump on the Para-Beetles found here in order to progress. ![]()
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